Showing posts with label Scenarios. Show all posts
Showing posts with label Scenarios. Show all posts

Tuesday, December 4, 2012

Santa has visited Uncle Mikes!



Santa has hacked into Uncle Mike's website and slipped a special treat in the form of a PDF called "Season's Beatings" a special random holiday effects to you Strange Aeons games. Some could be bad, some could be good...

Enjoy!


Oh some background on the picture....I made that, I painted that Santa up long ago when I got him in a trade, still need to touch up the eye and such but overall he turned out very nice. I painted up some scatter decoration (the boxes) and added some body parts and beads to the tree as decoration. The background carpet and wall are from my wife's scrapbooking materials and the bookcases are from Heroquest I think. 

Friday, March 9, 2012

Scenario: Assassination Attempt

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Dr. Smith was walking out to his car after a late night with some of his colleagues and had the strange feeling he was being watched. Out of the corner of his eye he spied a robed man with a large blade running towards him. He reached for his pistol hoping he was fast enough to take him down before it was too late.

Requirements: This mission can only be selected if the Lurker is allowed to pick the scenario.

Lurkers: In this scenario the Lurker can field any number of models equal to the cost of the Character leading the Threshold group.

Set Up: Both players setup the scenery to mutual satisfaction and the Threshold player places his figure in the center of the board. Nominate each table edge a number 2/3/4/5 and roll a d6 to determine where the “escape route is”:
1: The Lurker picks the objective table edge.
2-5: Assigned Table Edge Number.
6: Threshold Player picks the objective table edge.

The Lurker player then setups within 6” of that table edge.

Special Rules:  None

Starting the Game: Threshold player goes first.

Ending the Game: Game continues until the Threshold Character has been removed from the table, escapes (touches the edge) along the nominated table edge or all Lurker’s are defeated.

Notes: This could be a deadly scenario for a Threshold player because if the character dies, they would have to start over with a new team but to me offers for a smaller more clever game of cat and mouse. Question is who is what? Enjoy! Drop me feedback and comments! 


Wednesday, March 7, 2012

Basic Scenario: Lost in the Fog

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Scenario: Lost in the Fog

Rain, snow, fog or some other unusual situation it can impair your ability to see and coordinate in tense situations for Threshold teams making it hard to be effective as a group. This comes with the job Richard told himself as he cursed Dr. Smith’s choice not to use flashlights or lanterns to find their way in the fog while hunting down the latest lead as it may give away any element of surprise. Suddenly something appeared in front of Richard pulling him back to the situation, he swung the Tommy gun around hoping he would have enough time to pull the trigger if it was trouble.

Requirements: None

Lurkers: At least one more Lurker model than the Threshold team.

Set Up: Both players setup the scenery to mutual satisfaction and roll a d6 each. The highest roll picks a table edge, and then the other player picks a table edge. The first player picks a table edge next to the first; the last table edge goes to the second player. Both players will have two table edges adjoining one another. Neither player deploys models.

Special Rules: 
The Fog: At the start of your turn nominate one model at a time and roll a d6 for each model, on a 4+ the chosen model may be placed on one of the table edges. Assign one edge to be 1-3 and the other deployment zone 4-6. Roll the dice and deploy the model along that edge. They may move and act normally after you determine which models appear at the start of your turn.

On the second turn and afterwards add +1 to the roll (cumulative) to see if the chosen model appears or not. Continue until every model that is not on the table has been tested for.

Saw something over there:  To be able to shoot at a model in this scenario requires the shooter to “spot” their target. This is a free action but the player must roll 2d6x2 to see if they can see the target or does the fog obscure the chosen target.

Note: Players may only nominate one model to perform two actions until a model with Command or Improved Command is deployed to the table as they are not around yet to give advice to their fellows.

Starting the Game: Both players roll a dice, the highest scoring player goes first.

Ending the Game: Game continues until one side is wiped out. 

Feel free to drop comments and feedback about the scenario.....