Making a Lurker List is never an easy task; you have so many
elements such as:
- Lurkers
- Upgrades
to Lurkers such as Demagogue/Queen/Etc…
- Weapons,
Spells, Armor and Skills
- Artifacts
(From Strange Aeons Magazine)
- Scene’s
of Horror
- Mob
Rules
Wow! That is enough to drive a player mad! Wow! Where to
start? Seems a little daunting eh? Unlike a Threshold list you will always have
the same list unless you are limited in your model selection (or just plain
lazy). Plus, you are in the spotlight to whip out a villains list as the
Threshold player relaxes and waits for you to slap something down on paper.
Let’s break this down
into elements to consider while making your Lurker list, we already touched on
the Command Structure for a Lurker List and now on to the meat of the list
building.
Part 1: The Scenario
dictates some elements you must have.
This is the hard part sometimes to building a list is the
scenario. You have to look at the Lurker goals in the mission and how you can
achieve them with what you have in your collection on hand. Often you will be
asked to have at least the same number if not more models than the Threshold
which can restrict your point expenditures. Also, some scenarios will also
limit your pool of what you can take for the current game.
A good rule of thumb here is that say you have to have one
more Lurker than the Threshold team, so you look at the total of the team (for
this example we will use 15) and so you know that you will need at least 5
Lurkers and on average each Lurker will be about 5 points (give or take). This
should help to quickly narrow down choices for your list.
Part 2: Economics of
list building.
The best way I explain to people about building lists for any
wargame is to think about it from an economic point of view. If you are wasting points on a list, you will
find that you are not getting the most for your investment. Think of each Build
Point as money instead, cash (not credit here boys and girls) and when you go
somewhere to eat you may look at that Dollar Menu for something cheap and
filling but not as tasty as the premium things on the menu (or at least by
their standards). Do you buy a bunch of cheap stuff and fill up? Or do you eat
the slightly better food (perhaps healthier) instead and enjoy the flavor
instead of the filler option.
Purchase what you are going to use and just that. Don’t go
nuts and buy something because it is there or won’t have a huge impact to the
game. If your list is full of undead and one cultist, taking the Plot Point
Drug Crazed would not be a good deal. If you had more than one cultist, well it
becomes a bit more reasonable to purchase once you get to 3 or more as it makes
the cost impact not as painful.
Keeping a list lean means you have more room to perhaps add
another Lurker, upgrade to a better Lurker or add another option onto something
that would be more useful in the game. In Strange Aeons you usually are working
with small point scales that can be eaten up quickly after a few models are
selected so points are at a premium for you. Pick your purchases wisely.
By a simple case of balancing your costs you will come up
with the right amount of Lurker’s for the game. Otherwise you may end up in a
game with not enough or too many models on your side.
Part 3: You become
the Storyteller or Writer.
This is the point of the article where I talk about being a
“fluffy bunny” or “a hard core gamer” when you looking at your list.
The fluffy bunny will take things that make sense to the
scenario, weave into a story that you could discuss or even write up in an
after action report. A good example would be taking a Mad Scientist, henchmen
and undead to round out your list. Now, would a demon work in the list? Yea,
but it would be a little out of place without some type of explanation.
The other side is the hard core gamer. You want to put that
powerful list out there and wipe the Threshold team from the board, you want to
win. Well, we all want to win don’t we? Nobody likes to lose a game, but it is
a fact of life. You be dammed that it doesn’t make sense or not, you just want
to kick some ass.
There is always that middle of the road sometimes, but often
you may find your list going one direction or the other. Sometimes on purpose
and other times the models you purchase may dictate what you can put on the
table. In any case, put what you will have fun with on the table and what the
other player will have a good time playing against. Nothing more annoying than
playing a list that is frustrating and the game is not enjoyable. We all have
had those games, avoid them if you can.
Part 4: Balancing
your list
When you are building a list factor in the balance of
everything as a whole that would include the requirements of the scenario, what
you have on hand to use and what you would want to put into a list.
Keep in mind that a good well rounded list is going to have
ranged ability, hand to hand options and a leader to be able to keep the
Lurkers moving in the game. A heavy shooter list will be weak once the
Threshold players close in and engage in close combat and your list could
quickly fail you. The same goes for a heavy hand to hand based list, you could
risk being shot apart quickly by a well built Threshold team ready to handle
threats at range. Sometimes using a Plot Point could give you a cover saves but
is it worth it to take that risk? Look at what you may be up against and plan
accordingly.
Part 5: Making Quick
Pick Lists
I do this with several types of miniature games and make it
easy to pick what you want to add to a list in a fast and efficient style.
Write down a list of models and options you would like (or
may tend to want to use), sometimes a model may have more than one “package” as
I call it as you may want to add things as you go.
Here is an example of
a Cultist with a Rifle:
BP 2 Package: Cultist
(1), Rifle (1)
BP 3 Package: Cultist
(1), Rifle (1), Dex to 4+ (1)
BP 4 Package: Cultist
(1), Rifle (1), Dex to 4+ (1), Lighting Fast (1)
BP 5 Package: Same as
4, add Hollow Point Bullets (1)
Now when you are trying to figure out what to plug into your
list you can look at your points and go, well BP 3 Package works the best or
well, I could drop this and add the BP 4 Package to make for a 2 shot
sharpshooter.
This is an easy thing to do, as you can quickly go through
your collection and setup a few packages for each model making it easy to just
plug-n-play to save time. After all, we all would rather be throwing dice
instead of making lists right?
Part 6: Bringing it
all together
Hanibal from the A-Team could not have said it better! “I
love it when a plan comes together!” There is nothing better than beating some
do-gooders that want to foil your plans to ending the world. HOW RUDE OF THEM!
So, it’s time to pull this all together now.
- Look
at the Scenario and any limitations or requirements you need to follow.
- Select
a leader model that can give you the option of Command.
- Consider
any outside elements like Mobs and Artifacts as they will factor into the
list building.
- Select
your list and try to keep balance and budget in mind. Make sure to have
the Quick Pick Packages on hand to make list building faster!
- Round
out with any leftover points.
- Go
kill some Threshold Agents!