Wednesday, March 7, 2012

Basic Scenario: Lost in the Fog

Imagen




Scenario: Lost in the Fog

Rain, snow, fog or some other unusual situation it can impair your ability to see and coordinate in tense situations for Threshold teams making it hard to be effective as a group. This comes with the job Richard told himself as he cursed Dr. Smith’s choice not to use flashlights or lanterns to find their way in the fog while hunting down the latest lead as it may give away any element of surprise. Suddenly something appeared in front of Richard pulling him back to the situation, he swung the Tommy gun around hoping he would have enough time to pull the trigger if it was trouble.

Requirements: None

Lurkers: At least one more Lurker model than the Threshold team.

Set Up: Both players setup the scenery to mutual satisfaction and roll a d6 each. The highest roll picks a table edge, and then the other player picks a table edge. The first player picks a table edge next to the first; the last table edge goes to the second player. Both players will have two table edges adjoining one another. Neither player deploys models.

Special Rules: 
The Fog: At the start of your turn nominate one model at a time and roll a d6 for each model, on a 4+ the chosen model may be placed on one of the table edges. Assign one edge to be 1-3 and the other deployment zone 4-6. Roll the dice and deploy the model along that edge. They may move and act normally after you determine which models appear at the start of your turn.

On the second turn and afterwards add +1 to the roll (cumulative) to see if the chosen model appears or not. Continue until every model that is not on the table has been tested for.

Saw something over there:  To be able to shoot at a model in this scenario requires the shooter to “spot” their target. This is a free action but the player must roll 2d6x2 to see if they can see the target or does the fog obscure the chosen target.

Note: Players may only nominate one model to perform two actions until a model with Command or Improved Command is deployed to the table as they are not around yet to give advice to their fellows.

Starting the Game: Both players roll a dice, the highest scoring player goes first.

Ending the Game: Game continues until one side is wiped out. 

Feel free to drop comments and feedback about the scenario.....


4 comments:

  1. Glad you like it, the mission has a twist hat creates an element of random nature to the game to keep everyone on their toes.

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  2. I really like the creepy nature of this scenario - you've done a great job.

    I haven't played it yet, but I can imagine its pretty nasty for Threshold as their firearms ranges will be badly impacted by the fog visibility.
    Maybe you shouldn't bring a gun to a knife fight after all... I would love to play it in dim lighting with some dry ice producing the fog effect on the table!

    A few questions and ideas on this Mission:

    Questions:

    The Fog: Can figures be deployed together or is there a minimum spacing between them?

    Perhaps a roll a d6 to find out the minium distance to the next figure, to simulate getting lost and disorientated in the fog?

    Saw something over there...the player must roll 2d6x2 to see if they can see the target or does the fog obscure the chosen target.

    I don't understand what the target number is for the 2d6x2 roll - do you mean that the result of the roll is the visibility range limit for that player?
    If so, what about the target? Does it automatically have the same visibility range (assuming it doesn't move) or does it have to re-roll during its activation?

    - What rewards apply for this scenario (eg map pieces)?

    Suggestions:

    - Assuming my understanding of the visibility rules is correct - you could have a table where the fog density can change at the end of each turn, changing the visibility for added uncertainty and creepiness! For example- at the end of each turn, doll a d6
    1 Fog thickens - Visibility for 'Saw Something Over there' is now 1d6 x2 (if already thick and it thickens again make it just 1d6 (a real 'pea-souper', but it cant thicken again)
    2-5 Fog unchanged - no change to current conditions
    6 Fog lifting - Visibility for 'Saw Something Over there' is now 3d6 x2 ((if already lifting and lifts again, the fog disperses and normal visibility rules apply for the rest of the scenario)

    - A variant for Threshold Players to withdraw rather than keep going until wiped out
    Another opportunity perhaps to make a roll to see if the character presses on with the Mission or freaks and bugs out

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    Replies
    1. Thanks for the feedback, I am going to start doing some testing with this with Ryan this month.

      Here is some answers to your questions (sorry for the delay I was on a 8 day cruise)

      The Fog: Can figures be deployed together or is there a minimum spacing between them?

      No minimum spacing...for friendly, enemey models have to be the usualy distance until they charge or are charged.

      Perhaps a roll a d6 to find out the minium distance to the next figure, to simulate getting lost and disorientated in the fog?

      Interesting thought...

      Saw something over there...the player must roll 2d6x2 to see if they can see the target or does the fog obscure the chosen target.

      I don't understand what the target number is for the 2d6x2 roll - do you mean that the result of the roll is the visibility range limit for that player?
      If so, what about the target? Does it automatically have the same visibility range (assuming it doesn't move) or does it have to re-roll during its activation?

      I think I will need to refine that after some more games as this was a rough draft.

      - What rewards apply for this scenario (eg map pieces)?
      Yes, but I may modify that also...I didn't want to make it too powerful but I do want it rewarding.

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